Soundscape Project Process
Final project: https://drive.google.com/file/d/1Xj8OJWpGN_4i1liRG4J32v81UYnkKt7W/view?usp=sharing
Outline: https://docs.google.com/document/d/1NT-PnnhxKzNTsJmRAIj9mqq3VAZtdkd2jlve3ATxiTg/edit?usp=sharing
For this project assignment, we were to create a narrative soundscape. Using no video or visual components, our job was to collect a variety of sounds and make our own foley sounds to tell a story.
Process
I was assigned to work with Cody for this project. We started off just with brainstorming a general idea and environment for our soundscapes. Our original idea was to set the project in a New Year's celebration, but we worried it would be too basic, so I joked that an alien invasion wouldn't be basic, and we shaped our idea around that.
After developing the general story (someone investigates strange noises coming from outside), we began to brainstorm the noises we would use to tell our story. We separated each scene onto a google doc (screenshot above) and then came up with as many sounds to create a realistic environment. During the next class period, we each worked on collecting as many sounds as possible from sound effect databases and chose which sounds we would do with foley.
Reflection
Honestly, I actually really liked how our project turned out. I think that the planning stage really helped us bring the story to life. To improve, I would have included maybe less sounds at times. For example, when he's running outside, it's a little hard to hear over the sounds of the rain and wind. I also think that we could have made it slightly longer and more suspenseful.